![]() Jedi Power Battles was an awkward fusion of a beat-'em-up and a platformer, with some infuriatingly clumsy jumping sections and repetitive, button-mashing lightsaber combat. Considering the developer only had a few short pre-release clips of the movie to base an entire game on, it did a fantastic job. But the racing itself, especially in first-person, felt fantastic. Get a good head start and you wouldn't see your opponents again unless you took a corner really badly. It was incredibly easy, presumably because LucasArts wanted children to be able to play it without bursting into tears-which was the only mark against it. Developed in-house at LucasArts, it perfectly recreated the breakneck, knife-edge tension of podracing, where one mistake can shatter your rickety little space chariot into a million flaming pieces. Star Wars Episode I: Racer took the best scene from the film, the podrace on Tatooine, and turned it into a blisteringly fast sci-fi racing game. However, a much better Phantom Menace game was released on the same day. ![]() TIE Fighter, Rogue Squadron, and Dark Forces, it was a big disappointment-and felt every bit like the cheap movie tie-in it was always destined to be. From the publisher behind stone-cold classics like X-Wing vs. But the clunky controls, weird top-down perspective, and general lack of polish mean it has since faded into obscurity. It felt sufficiently Star Warsy, and slicing up Battle Droids with a lightsaber was enjoyable enough.
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